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Fleeting Light

The moment captured where a small robot finds a strong but fleeting light. The filament of the bulb is being exposed to oxygen, and it's only a matter of a few seconds before it burns out, the light disappearing with it.

I wanted to work with cell fracture and rigid body physics in Blender which ended up being quite useful in creating the broken glass effect. Creating this scene was also a great opportunity to work in Unreal to learn more about setting up complex materials and lighting.